local GameMain = {}

function GameMain.Start()
	local test = require('test')
	print(test.ccc)
	
	local LuaHelper = CS.LuaHelper
	LuaHelper.TestFunction()
	
	CS.UnityEngine.Debug.Log("热更新过的哈哈哈，难道不ddddddddd是吗，123123")
	
	local text = CS.UnityEngine.GameObject.Find("Text")
	text:SetActive(false)
	
end

return GameMain

